Programming Assignments: Creating your own creature

Posted on: Wednesday 3 November 2010 at 17:12

For the course "Programming for Creative Technology", we have to design our own creature using the Processing language.
You can see my assignments here:

Programming - Assignment 1 - Design your own creature
Programming - Assignment 2 - Code your creature as a function
Programming - Assignment 3 - Make your creature into an object
Programming - End Assignment 1 - Display 20 instances of your creature, and make them able to bounce into eachother
Programming - End Assignment 3 - Make a drumkit with a creative interface

-Michel Lamoré